Character Artist
• Modelled and textured player heads to reach the realistic visual target of the players
• Modelled and textured equipment assets and player gear
• Modelled player heads in a clean fashion for weighting and player animations to be easily applied
• Worked with the Ignite engine to bring assets into game to ensure the visual target was met
• Worked within a large team of game designers and artists to ensure final deadlines were met
NHL 18 was my first AAA game experience, it was a very exciting project to kick start my career. My team at EA was an absolutely amazing group of people.
Credit - NHL 18 Character Artist