Character Artist, Modeler, Digital Sculptor and Conceptual Artist specializing in Creature and Character design for VFX and games.
• Model realistic character assets.
• Model costumes, weapons and props associated with the character assets.
• Processed and cleaned scan data to extract high res maps.
• Work with scan data to match characters real world actor counterparts.
• Work with Lead artist and CG supervisor to ensure models met client needs.
• Work with Rigging, CFX, LookDev, FX and Animation to ensure models met department needs.
• Create 3d concepts and mockups to sell the look of an idea for client.
• Communicate across multiple departments throughout the pipeline to ensure models met expectations
• Modelled and textured character assets.
• Worked with art director and concept artists to ensure 2d designs translated to a 3d space.
• Modelled and textured prop and environment assets.
• Modelled hard surface and organic assets.
• Worked back and forth with rigging and animation departments to ensure models met department needs.
• Maintained client's art direction and vision.
• Worked with a multiple 3d artists on a single character asset while keeping a cohesive final look.
• Communicated across multiple departments throughout the pipeline to ensure models met expectations.
• Transitioned to working from home during covid19 while still meeting deadlines and milestones.
• Modelled and textured assets using ZBrush, Maya, Substance Painter, Substance Designer and Adobe Photoshop.
3D modeller and texture artist on NHL 19
• Modelled, textured, and generated maps for star, alumni and traditional player heads to reach the realistic visual target of the players
• Participated in designing, modelling, texturing, uving and creating maps for clothing equipment assets and player gear
• Used Zbrush to sculpt fine details in models such as wrinkles, scaring and individual details in player faces, cloth patterns, stitching and folds in clothing
• Modelled all assets in a clean fashion for weighting and player animations to be easily applied
• Worked with the Ignite engine to bring assets into game to ensure the visual target was met
• Worked within a large team of game designers and artists to ensure final deadlines were met
3D modeller and texture artist on NHL 18
• Modelled and textured player heads to reach the realistic visual target of the players
• Modelled and textured equipment assets and player gear
• Modelled player heads in a clean fashion for weighting and player animations to be easily applied
• Worked with the Ignite engine to bring assets into game to ensure the visual target was met
• Worked within a large team of game designers and artists to ensure final deadlines were met