Jesse James Horne
Jesse James Horne
Character and Creature Artist
Halifax, Canada

Summary

Character Artist, Modeler, Digital Sculptor and Conceptual Artist specializing in Creature and Character design for VFX and games.

Skills

Concept ArtConcept DesignIllustration3D ModelingCharacter ModelingDigital SculptingProp ModelingTexturingSculptingCharacter DesignProp DesignZbrushCharacter

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Premiere
Premiere
MotionBuilder
MotionBuilder
DDO
DDO

Productions

    • TV Production
      Secret Invasion
    • Year
      2023
    • Role
      Modeller
    • Company
      Digital Domain
    • Movie
      Ant-Man and the Wasp: Quantumania
    • Year
      2023
    • Role
      Modeller
    • Company
      Digital Domain
    • Movie
      Black Panther: Wakanda Forever
    • Year
      2022
    • Role
      Modeller
    • Company
      Digital Domain
    • TV Production
      Sonic Prime
    • Year
      2022
    • Role
      Modeller
    • Company
      WildBrain Studios
    • TV Production
      Blaze and the monster machines
    • Year
      2019
    • Role
      3D Modeller and Surfacing Artist
    • Company
      WildBrain Studios
    • Video Game
      NHL 19
    • Year
      2018
    • Role
      Character Artist
    • Company
      Electronic Arts
    • Video Game
      NHL 18
    • Year
      2017
    • Role
      Character Artist
    • Company
      Electronic Arts

Experience

  • Character Artist at 2K
    Halifax, CA
    October 2023 - Present

  • Modeller at Digital Domain
    Vancouver
    January 2022 - October 2023

    • Model realistic character assets.

    • Model costumes, weapons and props associated with the character assets.

    • Processed and cleaned scan data to extract high res maps.

    • Work with scan data to match characters real world actor counterparts.

    • Work with Lead artist and CG supervisor to ensure models met client needs.

    • Work with Rigging, CFX, LookDev, FX and Animation to ensure models met department needs.

    • Create 3d concepts and mockups to sell the look of an idea for client.

    • Communicate across multiple departments throughout the pipeline to ensure models met expectations

  • Modeler & Surfacing Artist at WildBrain
    VANCOUVER, Canada
    January 2019 - January 2022

    • Modelled and textured character assets.

    • Worked with art director and concept artists to ensure 2d designs translated to a 3d space.

    • Modelled and textured prop and environment assets.

    • Modelled hard surface and organic assets.

    • Worked back and forth with rigging and animation departments to ensure models met department needs.

    • Maintained client's art direction and vision.

    • Worked with a multiple 3d artists on a single character asset while keeping a cohesive final look.

    • Communicated across multiple departments throughout the pipeline to ensure models met expectations.

    • Transitioned to working from home during covid19 while still meeting deadlines and milestones.

    • Modelled and textured assets using ZBrush, Maya, Substance Painter, Substance Designer and Adobe Photoshop.

  • Character Artist at Electronic Arts
    Vancouver, Canada
    January 2018 - September 2018

    3D modeller and texture artist on NHL 19

    • Modelled, textured, and generated maps for star, alumni and traditional player heads to reach the realistic visual target of the players

    • Participated in designing, modelling, texturing, uving and creating maps for clothing equipment assets and player gear

    • Used Zbrush to sculpt fine details in models such as wrinkles, scaring and individual details in player faces, cloth patterns, stitching and folds in clothing

    • Modelled all assets in a clean fashion for weighting and player animations to be easily applied

    • Worked with the Ignite engine to bring assets into game to ensure the visual target was met

    • Worked within a large team of game designers and artists to ensure final deadlines were met

  • Character Artist at Electronic Arts
    Vancouver, Canada
    March 2017 - September 2017

    3D modeller and texture artist on NHL 18

    • Modelled and textured player heads to reach the realistic visual target of the players

    • Modelled and textured equipment assets and player gear

    • Modelled player heads in a clean fashion for weighting and player animations to be easily applied

    • Worked with the Ignite engine to bring assets into game to ensure the visual target was met

    • Worked within a large team of game designers and artists to ensure final deadlines were met