Character Artist
I recently had the privilege of living the Canadian dream and working on EA's NHL franchise. It was my second time working on the franchise and it was an awesome project to work on with a great team. Truly grateful for the experience I had.
• Modelled, textured, and generated maps for star, alumni and traditional player heads to reach the realistic visual target of the players
• Participated in designing, modelling, texturing, uving and creating maps for clothing equipment assets and player gear
• Used Zbrush to sculpt fine details in models such as wrinkles, scaring and individual details in player faces, cloth patterns, stitching and folds in clothing
• Modelled all assets in a clean fashion for weighting and player animations to be easily applied
• Worked with the Ignite engine to bring assets into game to ensure the visual target was met
• Worked within a large team of game designers and artists to ensure final deadlines were met