Super-Skrull fight breakdown - Part of modeling team responsible for shot modeling of Super-Skrull.
Super-Skrull - Part of modeling team responsible for shot modeling of Super-Skrull.
Chimney breakdown - Responsible for modeling of chimney asset. During my time on Secret Invasion I was tasked with recreating this real world large chimney that needed to be build in a friendly way for the vfx team to crumble the asset in the final shot.
Chimney final scene - Responsible for the modeling of the chimney.
Super-Skrull Abomination arm - Part of modelling team responsible for modeling and shot modeling of Super-Skrull and the Abomination arm. Also part of modeling team responsible for modeling of building in the background.
Super-Skrull Abomination arm - Part of modelling team responsible for modeling and shot modeling of Super-Skrull and the Abomination arm. Also part of modeling team responsible for modeling of building in the background.
Super-Skrull - Part of team responsible for modeling of Cull Obsidian and Korg arms.
Steel bin assets - Responsible for modeling steel bins behind fight scene and the bin Super-Skrull gets stabbed and pinned to.
Environmental assets - Part of modeling team responsible for environmental back ground assets including pipes, structures and steel bins.
Super-Skrull - Part of shot modelling team.
Environment breakdown - Part of team responsible for modeling environmental assets.
During my time at Digital Domain I was given the opportunity to work with the team on Marvel's Secret Invasion series. Though I was only on the project for a few months I spent the majority of my time modeling a range of assets from sculpting the anatomy of characters to building large environment assets. I am very grateful for the opportunity to have worked with such a talented team and proud of the work we've done.